Week 5

Here is the design for the GUI I used for my mastermind program.

Here is some code MastermindGui.java which produces this. You need to make a new row visible after each attempt by the user. Here's how it looks at the beginning:

Here's how it looks after one go:

You need to add actionlisteners to all coloured peg buttons. Use mouse clicks to cycle round the colours. You need to add an action listener to the guess button. This is where the black and white pegs will be calculated and the correct number of them made visible for the next go.

At the end of the game the top row (ie. the computer's guess is revealed:

Notice the deliberate bug!



s.danicic@gold.ac.uk
Sebastian Danicic BSc MSc PhD (Reader in Computer Science)
Dept of Computing, Goldsmiths, University of London, London SE14 6NW
Last updated 2015-09-04